IEEE CoG 2026
Conference Schedule
Browse the full CoG 2026 programme below. Each day is laid out by time slot across the venues (Salón de actos Carlos Saura and Rooms 1–4), with parallel paper sessions colour-coded by track (see the legend for the key). Click any session marked with an arrow (▸) to expand its complete list of papers, including titles, types, and lengths, and click again to collapse it. The session with the Best Paper nominees is marked with a star (★).
Keynotes and Plenary sessions are held in Salón de actos Carlos Saura.
Keynote
Plenary
Panel
Doctoral Consortium
|
Tutorial
Competition
Industry Talk
AI for Game Playing
Game Analytics, Player Experience & HCI
Game Design and Technology
Serious Games
Procedural Content Generation
Special Sessions: Games for Health & Wellbeing | Spatial Intelligence
DAY 1
Tuesday, 1 September 2026
| Time | Room 1 · Conf. | Room 2 · C006 | Room 3 · C007 | Room 4 · C008 |
|---|---|---|---|---|
| 08:00–09:00 | Registration & Badge Pick-up · Hall — Main Building (outside Salón) | |||
| 09:00–09:30 | Opening Session | |||
| 09:30–10:30 | Keynote 1 — Magy Seif El-Nasr | |||
| 10:30–11:00 | Coffee Break · Hall — Main Building (outside Salón) Demo Session (1/4) · 30 min
| |||
| 11:00–13:00 | AI for Game Playing (1/9)7 papers · 100 min
| Tutorial T1 — Instrumenting Player Experience: The Body as Interface for Physiological Game Analytics & Biofeedback120 min | Tutorial T2 — Statistical Analysis for Game AI: To the p-value and beyond90 min, ends 12:30 | Doctoral Consortium120 min |
| 13:00–14:30 | Lunch Break · Hall — Main Building (outside Salón) + IEEE Women in Engineering — Young Researchers meeting | |||
| 14:30–16:00 | AI for Game Playing (2/9)5 papers · 80 min
| Game Analytics, Player Experience & HCI (1/6)5 papers · 90 min
| Game Design and Technology (1/4)4 papers · 70 min
| Serious Games (1/4)6 papers · 90 min
|
| 16:00–16:30 | Coffee Break · Hall — Lecture rooms building (outside rooms) | |||
| 16:30–18:00 | AI for Game Playing (3/9)5 papers · 90 min
| Games for Health & Wellbeing (SS) (1/2)4 papers · 60 min
| Serious Games (2/4)6 papers · 90 min
| Procedural Content Generation (1/5)5 papers · 80 min
|
| 18:00–18:30 | Song Competition | |||
| 19:00–21:00 | Welcome Reception · Hall — Main Building (outside Salón) | |||
DAY 2
Wednesday, 2 September 2026
★ Best of CoG ★| Time | Room 1 · Conf. | Room 2 · C006 | Room 3 · C007 | Room 4 · C008 |
|---|---|---|---|---|
| 08:00–09:00 | Registration · Hall — Main Building (outside Salón) | |||
| 09:00–10:00 | Keynote 2 — Sebastian Risi | |||
| 10:00–10:45 | Coffee Break · Hall — Main Building (outside Salón) Demo Session (2/4) · 45 min
| |||
| 10:45–12:15 | AI for Game Playing (4/9)5 papers · 90 min
| Game Analytics, Player Experience & HCI (2/6)5 papers · 90 min
| Game Design and Technology (2/4)5 papers · 80 min
| Procedural Content Generation (2/5)6 papers · 90 min
|
| 12:15–13:45 | Lunch Break · Hall — Main Building (outside Salón) + IEEE Games Technical Committee meeting | |||
| 13:45–15:15 | AI for Game Playing (5/9)5 papers · 80 min
| Game Analytics, Player Experience & HCI (3/6)6 papers · 90 min
| Competition Session 1 | Procedural Content Generation (3/5)6 papers · 90 min
|
| 15:15–15:45 | Coffee Break · Hall — Lecture rooms building (outside rooms) | |||
| 15:45–16:45 | AI for Game Playing (6/9)4 papers · 60 min
| Game Analytics, Player Experience & HCI (4/6)3 papers · 50 min
| Serious Games (3/4)3 papers · 60 min
| Procedural Content Generation (4/5)3 papers · 50 min
|
| 16:45–17:00 | Coffee Break · Hall — Main Building (outside Salón) | |||
| 17:00–19:00 | ★ Best of CoG — Best Paper Award Nominees
| |||
DAY 3
Thursday, 3 September 2026
| Time | Room 1 · Conf. | Room 2 · C006 | Room 3 · C007 | Room 4 · C008 |
|---|---|---|---|---|
| 08:00–09:00 | Registration · Hall — Main Building (outside Salón) | |||
| 09:00–10:00 | Keynote 3 — Carina S. González González | |||
| 10:00–10:45 | Coffee Break · Hall — Main Building (outside Salón) Demo Session (3/4) · 45 min
| |||
| 10:45–12:15 | AI for Game Playing (7/9)5 papers · 80 min
| Game Analytics, Player Experience & HCI (5/6)6 papers · 90 min
| Game Design and Technology (3/4)5 papers · 80 min
| Procedural Content Generation (5/5)5 papers · 70 min
|
| 12:15–13:45 | Lunch Break · Hall — Main Building (outside Salón) + IEEE Transactions on Games — Associate Editors meeting | |||
| 13:45–15:15 | AI for Game Playing (8/9)6 papers · 90 min
| Game Analytics, Player Experience & HCI (6/6)5 papers · 80 min
| Game Design and Technology (4/4)5 papers · 70 min
| Games for Health & Wellbeing (SS) (2/2)5 papers · 70 min
|
| 15:15–15:45 | Coffee Break · Hall — Lecture rooms building (outside rooms) | |||
| 15:45–16:45 | AI for Game Playing (9/9)3 papers · 60 min
| Serious Games (4/4)3 papers · 60 min
| Spatial Intelligence (SS) (1/1)3 papers · 40 min
| Competition Session 2 |
| 16:45–17:00 | Coffee Break · Hall — Main Building (outside Salón) | |||
| 17:00–18:30 | Best of IEEE Transactions on Games | |||
| 20:00–23:00 | Conference Banquet & Awards | |||
DAY 4
Friday, 4 September 2026
Industry Day| Time | Salón de actos Carlos Saura | Room 1 · Conf. | Room 2 · C006 | Room 3 · C007 | Room 4 · C008 |
|---|---|---|---|---|---|
| 08:00–09:00 | Registration · Hall — Main Building (outside Salón) | ||||
| 09:00–10:00 | Keynote 4 — Konrad Tollmar | ||||
| 10:00–10:45 | Coffee Break · Hall — Main Building (outside Salón) Demo Session (4/4) · 45 min
| ||||
| 10:45–12:15 | Tutorial T3 — From Zero to Platformer Game with Godot90 min | Tutorial T4 — Neurogame Development Tutorial90 min | Industry Talks | Industry Talks | Industry Talks |
| 12:15–13:15 | Plenary Panel — Publishing Industry Research | ||||
| 13:15–14:15 | Lunch Break · Hall — Main Building (outside Salón) | ||||
| 14:15–15:15 | Plenary Panel — Open Problems & Opportunities | ||||
| 15:15–16:15 | Women in Games | ||||
| 16:15–16:45 | Coffee Break · Hall — Main Building (outside Salón) | ||||
| 16:45–17:45 | Keynote 5 — Martin Walfisz | ||||
| 17:45–18:00 | Closing Session | ||||