Call for Auxiliary Papers
The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.
IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain.
We invite contributions related to all game aspects, including, but not limited to:
- Accessibility and inclusivity in games
- AI for game development (automated playtesting, adaptation/personalization in games, etc.)
- Esports and live-streaming
- Extended reality (virtual reality, mixed reality, and augmented reality)
- Game analytics, game data science, and data visualization
- Game design (frameworks, game mechanics, etc.)
- Game editors and authoring tools
- Game-playing AI
- Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)
- Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
- Games as test-beds for algorithms
- Games for education, learning and development
- Generative AI for games
- Player-computer Interfaces
- Procedural Content Generation
- Serious/applied games (for health, sustainability, etc.)
Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games.
This is a call for auxiliary papers. We invite the submission of short, competition and vision papers:
- Short papers (4 pages page limit) describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere.
- Competition papers (8 pages page limit) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions.
- Vision papers (8 pages page limit) describe a vision for the future of the Games field or some part of it, be based on extensive research, and include a comprehensive bibliography. Please notice that the standards for vision papers are high: literature reviews and opinion papers with speculations not grounded in research are immediately rejected.
(where are the demo papers, you may ask? This year, CoG does not accept demo papers. Instead, there will be a separate call for demos where anybody can submit a proposal for showing off their work at the conference. Stay tuned!)
All page limits include references and appendices.
NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED.
All deadlines are Anytime on Earth (AoE).
Relevant dates for this call are as follows:
- Submission of auxiliary papers: 14th May 2026
- Notification of acceptance of auxiliary papers: 10th June 2026
- Submission of the camera-ready version of auxiliary papers: 24th June 2006
Other important dates:
- Games industry talk proposals: 10th April 2026
- Notification of acceptance of games industry talk proposals: 24th April 2026
- Early bird (and author) registration: 24th June 2026
- Conference dates: 1st – 4th September 2026
Submission Instructions
Papers must be submitted through the conference submission system available at the following link: https://easychair.org/conferences?conf=ieeecog2026
All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at https://www.ieee.org/conferences/publishing/templates
All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. CoG will use a *double-anonymous review process*. Authors must omit their names and affiliations from their submissions, avoiding obvious identifying statements. Submissions not abiding by anonymity requirements will be desk rejected.
Papers might be allocated to either poster presentations or oral presentations.