Track description
We invite authors to select the track that best matches the expertise needed to assess your research and that you believe will most fully appreciate the contribution of your paper to the field of games research.
Track: AI for Game-playing
This track is suitable for computational and artificial intelligence applications in digital and non-digital games, except for procedural content generation. Topics include but are not limited to general game-playing AI, mixed-initiative authoring tools, believable agents, and AI-assisted game design and testing.
Track: Procedural Content Generation
This track focuses on advancing research on developing and evaluating algorithms that automatically create game design and content such as levels, maps, characters, stories, textures, and music. We welcome theoretical papers on the subject.
Track: Game Human-Computer Interaction
We welcome a broad range of submissions that aim to advance practical or theoretical understanding of Human-Computer-Interaction in games. Topics include AR/VR, visualization for player-computer interaction, accessible and inclusive design of player-computer interaction and innovative game mechanics.
Track: Game Analytics and Player Experience
This track invites papers focused on using data to analyse and understand games, including eSports, game player experience. It covers how to use data, including analytics and computational methods, to model player behaviour, analyse performance, player segmentation, player experience evaluation and the use of data to optimize acquisition, retention, and monetization in games.
Track: Game Design and Technology
This track invites papers that improve the technical aspects of game design and development. Typical contributions include designerly contributions to games, game engines, benchmarks, computer graphics techniques, animation and networking.
Track: Serious Games
This track is dedicated to the study, design, development, technology and deployment of games for serious purposes such as education, training, and health. Topics include AI, game design, multimodal interaction for serious games, their development and testing.